I love a open games. Not that whole open source, anyone can change whatever (thats a whole different beast), but the idea of a game that does not have to follow a linear path, but can diverge and go on in different areas.
This means side quests. It means side quests that you have to work for. That take almost an hour of sweat and blood (and not your own, but the character. Please do not cut your self for a game. Thats a little...well...crazy).
Its side quests that take you off the linear into the surrounding world and have you almost forgot why you were playing the game to get to the ending. Quests that have you sitting in one spot for forever just to catch some random beast and hope that they drop an item that has a 4% chance of dropping each time you kill it.
And thus we begin talking about Fallout 3
I blame my friend Wes for getting me addicted to the Fallout series. It started out as a PC series for Fallout and Fallout 2. There was also another one after those but I never played that game. Underlying story though is that there was a great war with China and nukes were launched. Years later you are in America. Devastation from the bombs is still there, with radiation everywhere. Usually you play a Vault dweller who has to leave the vault to get something for everyone to survive. There are multiple things that can occur that make you have to go out into the big bad wasteland.
Thats where this post picks up. I find myself maybe past halfway in the game's main plot, but I am in the middle of some quest that has me in a dark, wet, scary place where crab like things are attacking me. That is the beauty of Fallout 3.
The fun and rewards of all these side quests are things that make me keep going off course, and probably going to be the reason why it may take me a little bit of time to complete the game. This is one of the reasons why I decided to split the DLC for the game into separate games because then it would just take me FOREVER to complete this. ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
This means side quests. It means side quests that you have to work for. That take almost an hour of sweat and blood (and not your own, but the character. Please do not cut your self for a game. Thats a little...well...crazy).
Its side quests that take you off the linear into the surrounding world and have you almost forgot why you were playing the game to get to the ending. Quests that have you sitting in one spot for forever just to catch some random beast and hope that they drop an item that has a 4% chance of dropping each time you kill it.
And thus we begin talking about Fallout 3
I blame my friend Wes for getting me addicted to the Fallout series. It started out as a PC series for Fallout and Fallout 2. There was also another one after those but I never played that game. Underlying story though is that there was a great war with China and nukes were launched. Years later you are in America. Devastation from the bombs is still there, with radiation everywhere. Usually you play a Vault dweller who has to leave the vault to get something for everyone to survive. There are multiple things that can occur that make you have to go out into the big bad wasteland.
Thats where this post picks up. I find myself maybe past halfway in the game's main plot, but I am in the middle of some quest that has me in a dark, wet, scary place where crab like things are attacking me. That is the beauty of Fallout 3.
The fun and rewards of all these side quests are things that make me keep going off course, and probably going to be the reason why it may take me a little bit of time to complete the game. This is one of the reasons why I decided to split the DLC for the game into separate games because then it would just take me FOREVER to complete this. ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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