Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Sunday, March 2, 2014

My Thoughts On Genre

So to start things off, I have been playing lots of Pokemon Y and Ni No Kuni.  Tossed some Diablo in there (wow, thats been a while since I got that going) and things have been good.  I think that Pokemon has seen the largest gains out of the three.  The game has gotten a little better, but there is still that same ole same ole rut that Pokemon games seems to have.  Got my 7th badge and now going into villainous organization's lair.

The only thing that is challenging is just trying to get the right load out for my party.  Got my grass starter, got my Pidgeot, got Charizard, Lapras, and a nice steel/dragon.  Pikachu was helping me out but he is almost worthless now.  I need a new damn electric pokemon.  Maybe also will change out for a psychic or fairy.  Or maybe psychic/fairy (if there is one).

 With all of these different games I have been playing, my best bud We$$ sent me a message earlier asking if The Sims could be considered a RPG.  This got me thinking about the current state of video games with genres and the ever increasing blurring of the lines.

I remember when I was growing up (hopefully this doesn't sound like an old man on the porch kind of thing) genres for games were pretty split.  Action and Adventure kind of went hand and hand, but something was a Fighting, something was FPS, this was RPG (didn't really have this fancy JRPG and WRPG war really going on (I am pro JRPG)).  Some games you might scratch your head on but not often (what is Zelda?).

Nowadays we have games that combine elements to attract more consumers to the goods.  Am I upset about this?

Not really.  Business is business. Making money is essential not just for the stimulation of video games, and really for any type of product out there (capitalism can be a good thing).  It is also important to support the creators of the product.  People do need to eat.  And buy things.  And pay taxes.  

Screw taxes.

I am excited and happy with some combinations.  Ideas like a FPS mixed with a RPG sounds interesting (haven't really found one that seems actually good).  There are more than just this example but I don't have any other ideas right now.

What does piss me off is the mislabeling of games into a genre because of one single element in them.

The Sims might seem like a RPG because you do have a "role" of a sort that you can play your character literally however you wish.  However there is a problem when you compare it with Dungeon's & Dragons which is what I consider the pinnacle RPG.  Its the foundation of what you base a genre that I have such high regard for.

The D&D test that I use is like this (by all means this is not official and is just my opinion):
1. The game must have a character(s) in which you take control of
2. Character(s) from 1 must be able to be customizable almost 100% without there being a problem to playing and completing the game.  I use Cloud from FFVII as an example.  You can play him as a PLD type, a WHM type, an attacker, whatever.  None of this will affect the game nor will it punish you for doing so.
3. With 1 and 2 in play, the character(s) must follow an overall storyline that is present in the game.  Regular life is not an acceptable storyline.

There are many different games that fit these 3, and there are a lot more than fit some but not all.

In the end all genres are unique to themselves and one is not better than the other.  A First Person Shooter is not better than a Strategy game.  Some people just like the former and others like the latter.  Hell, some might like them both.

Play what you want.  Accept crossover.  Don't accept crap that fails to respect the artform.

Thursday, May 19, 2011

A Crossroads

Is it worth it to do the level and skill grind so common in RPG's?  I know that usually with a game you should be able to just play straight through and have at most moderate problems.  Some people, like me, are those that tend to do extra leg work so I can get all the cool things as well as get through the boss battles easier.

Thats the conundrum I am currently in when it comes to FFV.  I have a decent level currently, and the gil is pretty decent where it will just build on itself.  However I have a chance to work on my job skill.  My job skill affects what spells I can use as well as learning abilities.  There are a multitude of jobs that a character can be, however it would take an ungodly amount of hours for one to master each job for all 4 characters.  I want to level things so I can have an easier time with the later monsters plus get all the good spells and abilities.  I could also make an interesting combination with the freelancer job.
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I just don't know if I should since I am at a pretty good location to solely work on job levels, or if I wanted to I could just continue on.  I know it sounds a little silly to have some level of concern over this, yet a lot of times I stop playing games because of this very reason.  I lose this need...or better choice of words, desire to keep doing what I am doing.  This antidesire emotion that progresses to the whole game and I find myself drifting to something new.

Maybe thats it.  Maybe I need to bite the bullet and either give up on the grind and continue on with the story, or keep my current course and reap the benefits that will follow.  Honestly, there really is no bad decision in an RPG, except the one that leads to GAMEOVER!